![]() ![]() Each attack deals more damage than before. ![]() Shred: Shapeshift into a Werewolf and perform a trio of combo attacks. Raging Pulverize: Enemies hit with Pulverize deal 20% reduced damaged for 4 seconds.Primal Pulverize: Enemies are Stunned for 2 seconds when they are Overpowered with Pulverize.Enhanced Pulverize: Your next Pulverize will Overpower every 10 seconds while you remain Healthy.Pulverize: Shapeshift into a Werebear and slam the ground, dealing damage to surrounding enemies. This bonus persists for 3 seconds after leaving Werebear form. Iron Fur: You gain 3% Damage Reduction while in Werebear form.This bonus persists for 3 seconds after leaving Werewolf form. Digitigrade Gait: You gain 3% Movement Speed while in Werewolf form.Predatory Instinct: Critical Strike Chance against Close enemies is increased by 3%. Raging Lightning Storm: Lightning Storm gains 1 additional lightning strike.Primal Lightning Storm: Lightning Storm has an 8% chance to immobilize enemies hit for 3 seconds.Enhanced Lightning Storm: The size of your Lightning Storm is preserved for 4 seconds after channeling.Lightning Storm: Conjure a growing lightning storm that deals damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5. Raging Landslide: When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.Bosses always have up to a 10% chance to grant a Terramote when hit. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40% Critical Strike Damage. Primal Landslide: When you Immobilize or Stun an enemy, you gain a Terramote.Enhanced Landslide: After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.Landslide: Crush enemies between 2 pillars of earth, dealing damage. Wild Impulses: Your Core Skills cost 5% more Spirit but deal 10% increased damage.Abundance: Basic Skills generate 10% more Spirit.Heart of the Wild: Maximum Spirit is increased by 3. Wild Wind Shear: Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.Fierce Wind Shear: Each enemy hit by Wind Shear increases your Movement Speed by 5% for 5 seconds, up to 20%.Enhanced Wind Shear: Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.Wind Shear: Conjure a piercing blade of wind, dealing damage. Wild Storm Strike: Storm strike chains to 2 additional targets.Fierce Storm Strike: Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.Enhanced Storm Strike: Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.You gain 25% Damage Reduction for 3 seconds after dealing damage with Storm Strike. Storm Strike: Electricity gathers around your weapon, dealing damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time is chains. Wild Maul: Maul has a 10% chance to Knock Down enemies for 1.5 seconds.Fierce Maul: Increases the range and radius of Maul by 30%. ![]() Enhanced Maul: If an enemy is hit by Maul, then Fortify for 2% of your Base Life.Maul: Shapeshift into a Werebear and maul enemies in front of you, dealing damage. Wild Earth Spike: Summon a second Earth Spike when hitting an immobilized or Stunned enemy.Fierce Earth Spike: Fortify for 2% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.Enhanced Earth Spike: Earth Spike has a 10% chance to Stun for 2.5 seconds.Wild Claw: Claw has a 10% to attack twice.Įarth Spike: Sunder the earth, impaling the first enemy hit for damage.Fierce Claw: Claw applies Poisoning damage over 6 seconds.Enhanced Claw: Claw's Attack Speed is increased by 10%.Diablo 4 Druid skill tree: Basic SkillsĬlaw: Shapeshift into a Werewolf and claw at an enemy for damage. Due to how damage is calculated in Diablo 4, I've retracted any damage numbers in the skills below, as there's simply no point in showing them with how they change based on level. ![]()
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